Level Flags are options that adjust the properties of levels in Mari0. They can all be found in the Main section of the level editor.
List of Level Flags[]
- Background Color - What color the background will be. You can use either the default ones or use RGB sliders to make your own.
- Music - The background music that will play in the level.
- Spriteset - The spriteset various entities, such as Enemies and Coin Blocks, will use.
- Timelimit - The amount of in-game seconds until the player dies. There are 2.5 in-game seconds in one real-life second.
- Portalgun - Which portals the player can fire. If none, it uses the nogun sprites for the player.
- Intermission - The player will walk to right until they somehow leave the level.
- Warpzone Text - When the player sees the rightmost block in the level,
WELCOME TO WARP ZONE
will appear with World numbers over any Warp Pipe entities. - Underwater - Allows the player to swim in the level.
- Bonus Stage - The player starts on a Vine, and falling in a pit will send the player back to the main sublevel.
- Background - Which Custom Background to display. If unchecked, it will be a solid color.
- Foreground - Which Custom Foreground to display. If unchecked, it will be transparent.
- Levelscreen - Which Custom Levelscreen to display at the start of the level and the game over screen. If unchecked, it will be solid black.
Exclusive to Alesan99’s Entities[]
- Wrap Around - When the player walks out of one side of the level, they enter the other side.
- Lights Out - Makes the level dark. Certain things like the Player and certain enemies glow.
- Low Gravity - Makes everything affected by gravity fall slower and jump higher.
- Autoscroll - The level automatically moves rightwards by a customizable amount of speed.